Media & Content

Immersive Learning Through Virtual Reality

  Edge Factor Team   |     April 14, 2021 |   6 minute read
Edge Factor introduces a new Virtual Reality App for educators and students

April 13, 2021 - Over a year ago, the learning environment for students across the globe was forced to change. Educators were upskilled on the use of e-learning and video conferencing platforms in order to move to distance learning. However, the future of learning is a topic that isn’t new to educators as more and more classrooms are using advanced technology to inspire students and increase their experiential learning. Virtual reality is another tool being added to the future of education. 


Currently distance learning requires the use of a laptop or other device that can access a platform conducive to watching videos or live presentations by educators. Virtual reality has the potential to change the face of distance learning. Educators can create a virtual classroom where students can be in the same room with other classmates and interact with each other using digital versions of themselves. 


What is virtual reality(VR)? Virtual reality is a simulated experience similar to or completely different from the real world. Applications of virtual reality can include entertainment, education and business. Other distinct types of VR-style technology include augmented reality. However, augmented reality includes real life elements mixed with virtual elements. An example of augmented reality is Pokémon Go or Pictionary Air. VR replaces reality and immerses the user in a fictitious environment. 

History of Virtual Reality 


VR as an idea was first introduced back in the 1930’s. Stanley G. Weinbaum, the science fiction writer of Pygmalion’s Spectacles, introduced the concept of a pair of goggles that allowed the user to experience a fictional world through holographic sights, touch and smell. 


In the 1950’s Filmmaker Morton Heilig invented a large booth-like machine called the Sensorama, which combined multiple technologies to give a small group of people the illusion of being in a fully 3D immersive world. 


Through the years there have been other VR pioneers who were filmmakers, computer scientists, inventors, computer artists and entrepreneurs who all played a valuable role in the development of virtual reality as we know it today. 


Experiential Learning


In the classroom, virtual reality sets the stage to change the future of learning. Students are immersed in an environment where they can learn by doing, by experiencing and interacting with technology.  Changing the role of the educator and providing practical knowledge for the students, which will empower them to innovate and explore the world in a whole new way. 


Traditionally, education was based on passing on facts from the educator to the student using books as the main medium of instruction. With immersive learning the role of the educator changes from providing knowledge to providing environments for exploration. This could include virtual field trips around the world, career exploration and high tech training in various industries. 


The benefits of using virtual reality in the future of learning is in the experience of the student. Students retain information in different ways. Immersive technology will meet the needs of the visual, auditory, tactile or kinesthetic learner. It will boost their creativity, enthusiasm, engagement and practical knowledge. 


Our memories are shaped by the emotional responses we experience. Virtual reality will elicit an emotional response from the students helping them to retain the information they’re learning. The learning will be less theoretical and more practical, which will in turn prepare them for real life situations, training and careers. 


Virtual Reality in Career Exploration 


Career Exploration through Virtual Reality


As more industries use virtual reality for training, recruitment and retention of employees, introducing VR in the classroom will prepare our youth for the future workforce.  


Immersive technology is being used in industries such as automotive, healthcare, mining, athletic fields, welding and science. Some employers have even used virtual reality environments to develop and practice soft skills required on the job. 


The possibilities for using immersive technology in career exploration are endless. From operating a crane, to practicing welding, conducting chemistry experiments or simulated medical procedures and surgeries. Through experiential learning, students and jobseekers can gain practical knowledge and experience in any of these fields. Students can explore career pathways, experience a day in the life and learn the pros and cons of the job while gaining experience on the job. Not just by watching a video of someone else, but through experiential learning. 


Immersive Technology for Educators 


With hundreds of companies now implementing immersive technology how can educators utilize the VR applications best suited for experiential learning in their classroom? 

Some of the properties that make for a quality VR experience include: 

  1. The App should be easy to use and accessible on devices that are affordable and most students already have access to and can be repurposed into tools for education.
  2. The immersive technology should be adaptable so students can explore at their own pace. The App should provide control over the level of difficulty to allow for effective learning. 

  3. The App should provide meaningful stories. Advancing the art of storytelling is the best way to deliver a message. Stories inspire and move students to explore and take action. 
  4. The educator should be able to track metrics of education so they can measure the students knowledge of a subject. 


Overall, the VR experience should be made more available, accessible and affordable to educators and students since it’s clear that immersive technology is paving the way for the future of learning. 


Edge Factor VR  


Edge Factor Virtual Reality App is now included in the Premium Edge Factor Membership. Educators and students can take experiential learning to the next level! 


With immersive technology students can learn about industries from across North America. Experience tours and demonstrations with industry experts. Interact with objects, inspect life sized models, and discover a whole new way to learn. Immersive learning will allow students to explore gamified experiences, quizzes, challenges and experimentation, which will ignite a passion for learning and career exploration. 





Edge Factor’s virtual reality experience is built to run on the newest and most affordable VR headset:  Oculus Quest 1 & 2 


Access the Edge Factor’s Virtual Reality Experience today! 


This is a technology preview release (beta product). This software is not feature-complete, and we continue to add more features and content.

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